Grid Computing comes to Online Gaming

In a great example of moving new technology from the “theoretical” or “academic” space into the commercial space,, the engine behind the massively multiplayer games, such as those on the PlayStation2, are working towards grid computing to allow seamless failover faster than a speeding bullet.

On the server side, that means using distributed technology such as that found in Seti@Home, or’s Cure for Cancer project, to tie servers together. When one server goes offline, another picks up its slack. Commonly used in Web Server farms, the big question is: What took so long?


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